PBR Materials

Physically Based Rendering materials

PBR captures how real‑world surfaces interact with light using parameters like base color, metallic, roughness, normal and emissive.

PBR material example

How it works

  • Metallic/Roughness workflow (baseColor + metalness + roughness)
  • Normal maps for fine surface detail; AO for contact shadowing
  • Emissive for self‑illumination; clearcoat/transmission via extensions

Use cases

  • Game assets with consistent looks across engines
  • Product visualization
  • Web visualization with compact texture sets

Interoperability notes

  • Keep channel packing conventions consistent (ORM ordering).
  • Color space: baseColor/emissive sRGB, data maps linear.

Formats that support pbr materials

Convert 3D