Lights

Light sources and properties

Lights define scene illumination and can be baked or evaluated at render time.

How it works

  • Types: directional, point, spot; IES photometrics and area lights in some formats.
  • Parameters: color, intensity/units, range, cone angles, shadow settings.
  • Environment/IBL uses HDR maps for image-based lighting.

Interoperability notes

  • Intensity units differ (lux, cd, exposure). Expect to tweak after import.
  • Some formats don’t carry all light properties; engines fill defaults.
  • For real-time, prefer physically-based intensities and HDR environments.
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