Geometry

3D mesh geometry and vertices

Geometry represents the shape of models as vertices, indices, and attributes (normals, tangents, UVs, colors).

How it works

  • Triangle meshes are most common for interchange; quads/ngons are triangulated.
  • Attributes can be per-vertex or per-corner; formats differ (watch for splits at UV seams).
  • Precision: 16/32-bit indices, 16/32-bit floats; CAD often converts to tessellated meshes.

Use cases

  • Real-time assets for engines
  • Visualization of CAD/BIM via tessellation
  • Level geometry and modular kits

Interoperability notes

  • Preserve scale and units; apply transforms/freeze as needed before export.
  • Weld thresholds and smoothing groups can change vertex counts/normals.
  • Validate winding order and up-axis; many formats carry axis metadata.
Convert 3D